If I Were You – Class 9 CBSE English Notes

If I Were You

Class 9 CBSE English | Notes, Summary, and Study Material

📑 Table of Contents

✍️ About the Author

Douglas James (as credited in this excerpt) is the playwright of the one-act play If I Were You. The play is a short, tightly written dramatic piece designed to build tension and highlight character through dialogue and action. (If your edition names a different dramatist, replace the author line with the credited name in your book.)

📖 Summary

If I Were You is a suspenseful one-act play that opens in the lonely cottage of Vincent Charles Gerrard. While Gerrard is packing to leave, an intruder — a criminal hunting refuge — sneaks in with a revolver and attempts to take Gerrard’s identity so he can escape the police.


The intruder intends to murder Gerrard and then impersonate him because Gerrard lives a mystery life: he phones orders, disappears suddenly, and is rarely seen by tradespeople. The intruder believes Gerrard’s habits will let him move freely and avoid capture. Much of the scene is a battle of wits: Gerrard calmly answers the intruder’s questions, mocks his melodrama, and cleverly tests the criminal’s assumptions.


When the intruder prepares to act, a telephone rings — giving Gerrard the chance to trick and overpower him. Gerrard disarms and locks the intruder in a cupboard, then uses the phone to call the police (or a contact) while pointing the revolver at the cupboard. Finally Gerrard reveals that he is no ordinary recluse: he has a history that explains his habits, and that his apparent vulnerability was in fact a calculated ruse. The criminal’s plan fails.

👤 Character Sketches

  • Vincent Charles Gerrard – The apparent victim: cultured, witty, composed under threat. Uses language and calm to unnerve the intruder and outwit him.
  • The Intruder – A flashily dressed criminal, aggressive and confident but ultimately gullible and impulsive; plans to kill Gerrard and assume his identity to escape the law.
  • Off-stage characters – Tradespeople (baker, milkman, greengrocer) and the Sergeant/police are mentioned and play a role in the plot’s resolution.

🌟 Themes

  • Appearance vs. Reality — Gerrard’s gentle manners hide resourcefulness and a secret past.
  • Intelligence and Wit — Verbal sparring and cleverness defeat brute force.
  • Deception and Identity — The intruder’s plan to assume another’s life drives the drama.
  • Justice and Consequence — Crime attempts are thwarted and criminals face capture.

🎯 Moral / Message

Calm thinking, courage, and intelligence can overcome threats. People are not always what they seem — underestimating someone because of manners or solitude is dangerous.

📌 Important Question-Answers

Q1. Who is the intruder and what is his plan?
👉 The intruder is a criminal wanted for murder. He plans to kill Gerrard and assume Gerrard’s identity so he can live freely and avoid the police.

Q2. How does Gerrard react to the intruder’s threats?
👉 Gerrard remains composed and witty. He uses conversation, irony, and staged actions to confuse and outsmart the intruder, ultimately disarming and locking him away.

Q3. Why does the intruder think Gerrard’s life is suitable for impersonation?
👉 Because Gerrard’s habits (mysterious comings and goings, few visitors, use of a car) suggest he can travel and live without attracting attention — traits the criminal wants.

Q4. How is the intruder caught?
👉 A telephone ring gives Gerrard an opening. He pushes the intruder into a cupboard, takes the revolver, and calls for help (or alerts a contact), leaving the intruder trapped until the authorities arrive.

Q5. What is the dramatic technique used to build suspense in this scene?
👉 Rapid, tense dialogue, sharp verbal exchanges, the imminent threat of violence, and the unexpected telephone interruption create suspense and a quick turning point.

✨ Quick Revision Points

  • Title: If I Were You
  • Playwright (as credited here): Douglas James
  • Setting: A small, lonely cottage (interior) — telephone, table, divan, travelling bag.
  • Key incident: Intruder attempts murder & identity theft — Gerrard outwits him and secures help.
  • Important idea: Don’t judge by appearances; intelligence and calm can save the day.
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